Chapter five. We cover joints in a simple overview first by rigging “Fred”. I have a favorite tech editor who always names her tutorials Fred. (I name mine Bob; but to each his own.) Later on in the book we’ll do a bi-ped and go over skinning some more.
Fred has simple IK arms and we even learn a little bit about interactive skinning. My, that does sound gruesome. No blue monsters were harmed, promise. The rule that we cover is #6 Happy math – CNTRLS and joints should be zeroed out. We cover some other thoughts about non zeroed joints and finish up the chapter with a fun little character.
The last illustration is by one of my rigging students Brenda Weede. I noticed it in her sketchbook after a lecture about the evils of what can be done to your rig. I also told the story of how some animators (specifically EFX) don’t like it when you lock everything down. :>You’ll have to read the chapter to see the tale.