Category Archives: Rig it Right

Rig it Right – ahead of schedule in September

How did that happen? I was behind in August so that my monthly quota spilled over into September and this month I caught up with a few days to spare. Yipee!!!  Starting to enjoy the book more now. I suppose … Continue reading

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Rig it Right – August update…in September.

Chapter five and six completed–including images. Rewriting the chapters slowed a bit as I explored the newer blendshape methods and tested skinning. Chapter five covers joints and utilizes a puppet character to cover interactive skinning. The rule covered:  #6. Happy … Continue reading

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Rig it Right – July update

On vacation this week and finishing up this month’s quota from the front porch today. The writing went much better this month. Two chapters (and images) complete. I finally conquered a workflow issue I had in Maya that was frustrating … Continue reading

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Rig it Right – June update.

Intro, Chapter 1, and Chapter 2 complete: text and updated pictures.  I’m loving the node editor (which came out just after the first edition was published.)  Looking forward to putting that in all the upcoming chapters.   The chapters are … Continue reading

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AR enhancement for Rig it Right – YIPEE

The problem with text books are all of those interface pictures. They don’t print the fine detail one would wish.  Either they are too small and readers can not see all the details or they are too big and your … Continue reading

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Chapter 20 Quick Rig – Complete

Whew. Just in time for June 1. I was sweating that deadline: my own internal deadline of one new chapter for this month and then 2 rewritten chapters a month from here on to March. I’ll take the next two … Continue reading

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Chapter 20 – QuickRig in process

While Focal finds the pdf of chapters 1-19 that are edited for me to begin the second edition on, I’ve begun a new chapter covering Maya’s Quick Rig tool and the Character Control Tool. My thought is that after spending half of the book learning … Continue reading

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