Tag Archives: rigging

Rig it Right II in 2018!!

That was the quickest turn around I have ever received from email pitch to contract: less than 24 hours. That occurred last week, in fact, tick-tock. Golly.  I was banking on a month at least to get my files in order … Continue reading

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Chapter Nineteen: Broken Rigs and Dangly Bits — the end

The final chapter of Rig it Right is about intentionally breaking rigs, or allowing skeletons to be broken for stretchiness and posing to the camera. We also cover dangly bits and how to animate constraints. It is the final chapter … Continue reading

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Chapter Eighteen: STRETCHY

I’ve been waiting for this chapter – for a long time. Finally – here it is. This is from my advanced rigging class where we cover many methods of obtaining stretchiness – for there is not just one. There is … Continue reading

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Chapter Seventeen: Advanced Controls

I keep thinking the next chapter is stretchy —but there are other things to do first. Like really talk about controls. We re-cover creating set driven keys from a controller to its own components to make a interactive feed back … Continue reading

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Chapter Sixteen: OMGimbal Lock

This chapter was originally an appendix but I moved it into the third section of the book since it is very important.  The third section of the book has four chapters dedicated to advanced rigging topics. Now that you have … Continue reading

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Extra Chapter – Automate yourself

As is typical when I get to writing – I write too much.  I wrote two books for Hybrid Animation and had to cut out nearly 200 pages!  This included a couple of online chapters and a good amount of … Continue reading

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Chapter Fifteen: Master CNTRL and Scale-able rig

This is the last chapter for section two of the book. We finish up the bird rig by giving it a main control that allows the animator to move and rotate the bird for the beginning of its animation and … Continue reading

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